Monday, October 09, 2006

Gaming at Work

Educational gaming is growing in popularity as a topic among K-12 circles. It is also being discussed as a possibility in corporate environments. One reason it hasn't been used more frequently is the cost associated with its development. Does your organization use gaming? If not, what are the barriers?

Does research show gaming is a viable and successful way to learn? Common sense says it is, but I couldn't find any research conducted in corporate settings. What are your thoughts on adults learning through gaming?

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